REDLINE ORIGINALRedline MLO Detailed Room Model Builder
Build editable MLO interiors in Blender without spending hours manually creating basic walls, floors, room divisions, openings, frames, stairs, and trim.
The Redline MLO Detailed Room Model Builder is designed to handle the repetitive modelling stage of an MLO project. Define your working bounds, tag doors and windows, generate a room layout, customise each room, then convert everything into regular editable Blender meshes ready for your finishing work and Sollumz pipeline.
Key Features
- Guided start-to-finish MLO building workflow
- Automatic interior shell generation
- Custom room counts and editable room layouts
- Individual room positioning, dimensions, height, rotation, and levels
- Per-wall controls
- Shared walls and connected openings between rooms
- Door, window, and roller-door tagging
- Editable door and window placement
- Automatic opening frames and window glass
- Customisable skirting boards and cornices
- Straight staircase generation
- Multi-level room support
- Live procedural preview while designing
- Batch Apply All Edits workflow
- Converts the final result into normal editable Blender meshes
- Live material and texture previews
- Colour, normal, bump, and specular texture workflow
- Local PNG and image-to-DDS conversion
- Bundled Microsoft DirectXTex converter
- Works alongside Sollumz
- No cloud processing
- No API keys
- No subscriptions or per-request fees
Streamlined Workflow
- Select your exterior reference model.
- Define the interior working bounds.
- Tag existing doors, windows, and roller doors.
- Generate the initial room layout.
- Adjust each room and individual wall.
- Add shared doors, windows, stairs, levels, frames, and trim.
- Preview your materials and prepare DDS textures.
- Apply all edits and convert the project into editable Blender geometry.
- Complete your texturing, collisions, portals, room definitions, and game setup through Sollumz.
Built for Manual Finishing
The builder does not lock your project into a proprietary format. Once your design is applied, the generated components become regular Blender mesh objects.
You can continue working in Edit Mode to:
- Reshape walls and rooms
- Adjust topology
- Refine openings
- Add custom architectural details
- UV unwrap and texture
- Optimise geometry
- Prepare the project for your normal Sollumz export process
Requirements
- Windows
- Blender 4.5 LTS
- Basic Blender modelling knowledge
- Sollumz recommended for GTA V and FiveM preparation
Included
- Blender add-on installation ZIP
- Local DDS conversion tools
- Customer quick-start guide
- Full workflow documentation
- Known limitations document
Important Information
This add-on automates the bulk Blender modelling stage. It does not automatically configure every Sollumz room, portal, collision, archetype, entity set, YTYP file, or FiveM resource.
Final game preparation, optimisation, metadata, CodeWalker validation, and in-game testing remain the responsibility of the creator.
This product is independently developed and is not affiliated with or endorsed by Rockstar Games, Cfx.re, FiveM, the Blender Foundation, Microsoft, or the Sollumz development team. All respective names and trademarks belong to their owners.
